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  • black: the widescreen areas always have a black background, ignoring the background color, even when the scene is widescreen.
  • auto(default): fill the widescreen areas with the scanline background colors, except when the " Widescreen:Mode 7" setting disables widescreen for the scene, then use black.
  • color: always fill the widescreen areas with the scanline background colors.
  • Sets how the backgrounds of the widescreen areas are filled (defaults to 16:9) WS bg (WideScreen Area Background Color) 16:9 at 5x scale results in a width of 1920, which (with the default overscan setting off, see below) results in exactly 1080 HD.
  • all: enable widescreen for all scenes (non-Mode 7 scenes only work acceptable in some games, but many have mostly artifacts).
  • Mode 7(default): enable widescreen for Mode 7 scenes (works for most games).
  • Widescreen (WideScreen Mode)Įnables experimental widescreen functionality (defaults to " none") Keep in mind that to estimate the performance impact you have to multiply(!) this value with the " scale" value. At higher resolutions it is basically expensive anti-aliasing. At 1x scale it allows using the higher precision at the original resolution, e.g.
  • ignore: ignore the Mosaic effect completely.Īllows basing every resulting pixel on the average of multiple pixels.
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    Provides a good compromise between the other two options. 1x scale(default): instead of the set Scale use " 1x".Looks as intended, but disables HD and widescreen. non-HD: use 'classic' Mode 7 with Mosaic applied.

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    How to handle Mosaic effects on Mode 7 backgrounds. Only currently known game that requires this is " Tales of Phantasia", requiring " narrow".

  • wide(default)/ medium/ narrow: the distance between the lines used for the interpolation (and also for the detection, if enabled).
  • auto(default): enable correction, but try to detect when it breaks the image and automatically disable it.
  • Whether and how pseudo 3D perspective are optimized, avoiding limitations of SNES integer math. (defaults to 2x, to show the effect with the smallest possible CPU impact) Perspective correction " disable" uses the classic Mode 7 code, disabling some of the following features. Higher setting drastically increase CPU usage. Names in parentheses are for the options of the libretro core Scale SettingsĪll in Settings / Enhancements / " HD Mode 7 / bsnes-hd" I hope someone can help me out with that. I have a view ideas for a banner and an icon, but not the skills to design and render them. This is a long-term goal that I won't start on without help. If anyone with OpenGL/Vulkan programming and/or shader knowledge would assit me, we could work on a fork that improves both quality and performance using the GPU.

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    It would be helpful to know how the framerates of different scale levels is on various devices, especially handhelds and consoles, Android and others. Please remember that this fork focuses on HD and visual output.

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    more to comeįeel free to suggest features. Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers. Smother color gradients and window effect, not limited by the original resolution or integer precision. With the optional line color smoothing color "steps" turn into actual gradients (without influencing the sharpness of the artwork). True colorĬolor calculation are done at true color instead of the SNES color depth (3x8 instead of 3x5 bit).

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    Some technical information is available below.

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    Objects/Sprites will not be visible correctly in the widescreen areas. Demo video: Chrono Trigger ending credits: Float Away by retroprez (youtube).Demo video: Chrono Trigger ending credits: Beyond Time by retroprez (youtube).Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking. video demo by Emulators & Gameplay HD (youtube)Įxtending the scenes to the left and right, without distorting them.It is a higher resolution version of the process the SNES uses. This does not involve new custom imagery or upscaling algorithms. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Differences in setting/options from bsnesīsnes-hd (called " HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator by Near) that adds HD video features, such as: HD Mode 7.Discord if you prefer chatting (Thanks to everyone who set it up and keeps it running).Reddit for announcements and discussions on r/emulation.GitHub project for source code, issues, feature requests.downloads for the latest betas (there are only beta) / also on the libretro auto-updater.

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    : Vitor's Super Mario World widescreen patch is available: bsnes-hd beta 10.6












    Bsnes download